
However, it is important to note that the validator is broken. This worked.įourth: immediately after selecting your preview image, you will be asked whether you wish to validate your mod. I then attempted to publish again, selecting my archive and then a preview image for the mod. At first I thought I hadn't clicked on the archive and so reselected it, receiving an error about having the wrong format image.
#Dungeons of dredmor mods not working mod#
Third, you must have a preview image, and the dialogue for that will show up immediately after you choose your mod archive. This isn't really an exception, but noteworthy as it is an issue I encountered. This didn't work, because the mod publisher only recognizes *.zip format files. I use 7zip, and had initially created a *.7z archive. Second, it's important to note that the format of the file must be *.zip.

I'll replicate that here in case others decide they wish to mod this game and run into the same trouble with existing info.įirstly, most instructions found here are accurate still, with a few notable exceptions.įirst exception is that you must use steam launch options to set -publisher I'm running Windows 7 and creating a shortcut with the -publisher modification to the source line did not work it would run, but claim the steam client isn't running (even though it was.) However, I did manage to publish the mod to the steam workshop, using about six different references. Commenting to say: I was not able to find a workaround for running a local mod.
